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Author |
Thread Statistics | Show CCP posts - 16 post(s) |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.01.30 21:11:00 -
[1]
I think this might be a good first step towards fixing amarr. I hope to see the upcoming amarr ship fix blog soon aswell.
/lyria
Amarr pvp Vids: Inq - I Inq - II |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.01.30 22:31:00 -
[2]
Originally by: Aslann And blasters use almost the same amount of cap as lasers do (more even with ship skills at 5 I think), while having smaller cap pools. QQ amarr, QQ.
Im pretty sure you dont know what youre talking about. Gallente is more then fine and will still be fine after this. Amarr pvp Vids: Inq - I Inq - II |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.01.30 23:12:00 -
[3]
Originally by: Vrabac
Please redirect the issue from EM damge to individual ships. Curse, pilgrim, sentinel, zealot, prophecy, omen, apocalypse, maller, arbitrator, work on them, they all suck not because of EM damage but becauses they simply suck as such. 
Did you read the whole blog? There is another blog coming with changes to the broken amarr ships that you mention.
This change is good because there might be a reason to fit a maller with lasers eventhough it doesnt have a damage bonus.
Unbonused lasers should be inline with unbonused hybrid and projectiles. You get different drawbacks/advantages but one of them (like the laser) shouldnt suck so badly so that amarr ships start fitting other racial guns and need to train for them to use a crap ship. Amarr pvp Vids: Inq - I Inq - II |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.01.31 00:07:00 -
[4]
Originally by: ragewind
do you have a basic maths qualification???
here are the diferances in resistances as they stand no and after you changes shiulds have 3 resitances that are lower piriod and the final only matches the one of the arrmor. basically blob of goons in missiles ships kill shiuld tankers as they have less bases resistance over 3 damage types.
Shields Exp - 60%, Kin - 40%, Therm - 20%, EM - 0% Armor EM - 60%, Therm - 45%, Kin - 25%, Exp - 10%
same -5% -5% -10%
to me looks like you can quite easerly leave the 10% explosive and it isnt gimped or can we now gain em resisitance?
and as its mean to be fair and balanced can i get a 20% em on all T1 shields??? would be so nice if it was fair and equal
Your post is hard to understand. What are you saying exactly? Amarr pvp Vids: Inq - I Inq - II |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.01.31 00:47:00 -
[5]
Originally by: Vy'kar
Originally by: CCP Zulupark What we're talking about here is fixing the EM problem. Fixing ships for a specific race (in this case Amarr) is also being done. These two things are not mutually exclusive. If we just fixed the Amarr ships EM damage would still be a problem. If we just fixed EM damage, some Amarr ships would still be a problem.
You see, this is the misconception. Other races don't have an "EM problem." They simply don't use EM damage ammunition or drones. Amarr don't have this option unless they replace their lasers with another race's weapons.
Don't go making sweeping changes to every ship when you only need to change a handful of crystals. Your solution is like re-writing a book from the beginning because you made a typo on page 950. Fix that page and move on to finishing the book.
Well its not really hard to drop EM resists on all ship data. Thats not really a problem. A problem might be to foresee the effects compared to just a crystal/dmg type change. I think it shouldnt be a big problem and its going in the right direction, because they are also going to look at individual ships in next blog. Well see soon enough.
Amarr pvp Vids: Inq - I Inq - II |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.02.01 05:57:00 -
[6]
Originally by: Elmicker I've had a chance to play with this on sisi now.
Pulled out a tri-hardened megathron and hype a couple of times each.
Raped by an abaddon.
Stuck EANMs on and it was performing exactly the same as the tri-hardened setup does on TQ.
Congratulations zulupark, you've made tri-hardeners obsolete.
Maybe you should try a hyperion, after all abaddon is a tier 3 battleship. Amarr pvp Vids: Inq - I Inq - II |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.02.01 06:01:00 -
[7]
Originally by: Dristra Irony:
People whined about the hp buff.
Now that effective hp is lowered, they also whine.
This thread is just a ****-fest.
My thread that focused on the other changes promised to Amarr in the dev-blog got locked because of this thread, and you know what i think about this thread.
Lets just post our ideas here instead, Zulu wanted ideas posted here anyways. But hard to ignore all the whining.
Amarr pvp Vids: Inq - I Inq - II |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.02.01 06:21:00 -
[8]
--------------- Amarr Ship Fix Ideas ----------------------
APOC Lets look at the apoc first. Please fix this ship, its horrible and has no real role. Let me kindly remind everyone that tanking-baitship is not a role.
What is amarr missing? To some degree we miss a real T1 mission/ratting battleship. The geddon is not ideal and is very skill intense while the abaddon has serious cap problems in pve and is more of a pvp ship.
Since ccp already scratched the khanid ship while making our T2 battleships (neither our black ops or marauder are khanid) I dont feel it would be odd to remake the apoc into a armor tanking missile platform just like sacrilege.
This would always make sure that amarr atleast have a battleship being able to rat angels and doing angel extravaganza missions independantly of what you decide to do with problematic laser damage type behaviour.
ZEALOT
The Zealot is missing 1 turret hardpoint + pg to fit it. It doesnt need missile hp or drones because this is a sniper support ship that just needs a little more punch. We dont want to give it drones and a missile hardpoint because its not supposed to be an amarr-vagabond.
Amarr cruisers
Omen needs desperate help in dps department. More cpu, more grid, one more turret slot. This ship is one of the worst. Needs a desperate fix.
Maller needs more damage to compete with other races ships in the same tier.
Pilgrim
Something needs to be done about pilgrims survivability. It is the ONLY recon that cant tank a battleship for example with its ew, range and/or speed. If you decide that it should stay short ranged (ie no range bonus to nos/neut) you should give it means to tank more then it does today.
Amarr EW: Tracking disruptors
These need a boost. Either give TDs scripts that somewhat affect missile OR drastically increase TD bonuses on TD bonused ships from 5% per level to 10% per level. A single tracking disruptor pointed at a ship should render its turrets basically useless. It should get TDs somewhat in line with the power of the other EW systems.
Prophecy
This ship needs more dps. And let me remind that tanking-baitship isnt a role.
Thats all for now, thank you for listening and Im glad to see that changes are on the way.
Amarr pvp Vids: Inq - I Inq - II |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.02.01 06:50:00 -
[9]
Edited by: Lyria Skydancer on 01/02/2008 06:50:55
Originally by: Steve Clone
Originally by: Lyria Skydancer --------------- Amarr Ship Fix Ideas ----------------------
Amarr EW: Tracking disruptors
These need a boost. Either give TDs scripts that somewhat affect missile OR drastically increase TD bonuses on TD bonused ships from 5% per level to 10% per level. A single tracking disruptor pointed at a ship should render its turrets basically useless. It should get TDs somewhat in line with the power of the other EW systems.
Thats all for now, thank you for listening and Im glad to see that changes are on the way.
TBH I want tracking disruptors to stay the way it is...
Why would you want them boosted??? ironically which race does this EW affects MOST???
ITs A GOOD thing nobody uses them... leave it...
Because this would not boost the unbonused TDs and there are only 3 ships (all amarr) that have bonused TDs. I want the TD to be so good and crippling that a pilgrim can use it to tank a turreted ship, just like other recons can disable their targets.
Amarr pvp Vids: Inq - I Inq - II |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.02.01 06:53:00 -
[10]
Originally by: Julius Romanus My ideal changes to the Omen/Zealot are as follows:
Omen +cpu and powergrid, +dronebay and bandwidth. A 5 turret omen imo puts out too much dammage at 20km for a tier 2 cruiser. While the likely rax sized dronebay gives the omen its DPS buff in a form that can be destroyed. Keeping it in check.
Zealot, 5th turret and room to fit it. Definitely agreed that a sniper hac does not need a drone boost or a missle slot.
You might be right about omen. Id settle with +dronebay and bandwidth on omen too I guess, as long it does reasonable dps.
Amarr pvp Vids: Inq - I Inq - II |
|

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.02.01 11:09:00 -
[11]
Originally by: Failron first off i fly caldari and i use the raven for running mission's it's not a pvp'er at all if you do this it will kill the raven if your going to take 10% off caldari exp then add 10% to em as far as the armor hell do all you want to the caldai but don't kill my shield. :(
Yeah because its not easy enough to ***** missions with the raven compared to other battleships...?
Amarr pvp Vids: Inq - I Inq - II |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.02.01 12:08:00 -
[12]
Originally by: Zarch AlDain I liked the idea at first, but I have to admit having read the thread and thought about it some more I am going off it. In particular the drop to shield explosive resistance seems very unwarranted and makes this into a Minmatar buff more than an Amarr one.
As you said yourself armor tanking is currently much more popular than shield, which surely is reason in itself to not nerf shield tanking?
The other thing missing is to drop all NPCs EM resistance by 10% across the board.
I have a (slightly connected) idea too, 4 new skills:
The idea is to remove something from each races ships and then add a skill to remove it. For Amarr this would replace the energy turret ship bonus, for other races it would have a different effect. The skill would be available (but not cheap) through each races LP store and all members of a race would get their race specialisation on level 1 for free.
Amarr Ship Specialisation: Pre-nerf: Remove the laser cap usage bonus on amarr ships Skill Bonus: 10% reduction per level in capacitor usage of energy turrets fitted to amarr ships. Consequence: Amarr ships can all get a second bonus, even Khanid ships gain a bit if their turret hardpoints are used.
Minmatar Ship Specialisation: Pre-nerf: Reduce speed of minmatar ships by 10% Skill Bonus: 4% boost to minmatar ship speed per level
Caldari Ship Specialisation: Pre-nerf: Reduce all ships max shield capacity by 10% Skill bonus: 4% boost to ship max shield capacity per level
Gallente Ship Specialisation: Pre-nerf: Reduce all ships max armour by 10% Skill bonus: 4% boost to max armour per level
Each skill enhances one of the strengths of the race, but is not essential in order to fly the ships. The main reason for the change is obvious Amarr but a similar skill is introduced to all races. This also gives an advantage to people flying their own race's ships (as they start with the specialisation skill) but the advantage can be countered by people who buy the skill for other races and train it which would be priced at the point where it is noticeable but not ground breaking (i.e. 5 million isk and 5k LP).
This would give amarr weapons a fix while everyone else gets a huge boost. Minmatar speeds going even more out of line, caldari passive tanks going skyhigh and gallente getting extra tanking so they can tank+gank even harder. No thanks.
Amarr pvp Vids: Inq - I Inq - II |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.02.01 12:34:00 -
[13]
Originally by: Tsu'ko
Oh and we might see more caldari ships in pvp lol.
I see many of em, drakes drakes drakes and falcons and did I mention drakes?
Amarr pvp Vids: Inq - I Inq - II |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.02.01 13:34:00 -
[14]
Originally by: Commander Awkward Did you realize that nerfing resists will make freighters easier to suicide in highsec? These ships has no way of compensating for lower resists with changes to the fitting setup.
OMG, when will the Im-not-secure-enough-in-high-sec whine squad gonna give up? You whined and they boosted sentries, you whined they boosted concord now you cant take a little resist loss? LoL
Amarr pvp Vids: Inq - I Inq - II |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.02.01 13:38:00 -
[15]
Originally by: Pinky Denmark
Dropping EM on armor is the short term working solution, BUT: 1)Armor tank vs Shield tank for PvP is the real issue 2)Efficiency of omni tanks is the major issue of armor vs shield for PvP 3)Having to drop expl resist on shield because we have recharge is wrong
Uhm say what?
Shields already have less resistance total so when they remove 10% off armor EM resist they are going to nerf all armor tanks. Why wouldnt they nerf the same amount off EX on shields? It does make sense and I could come up with the same crap argument as you to counter "well why did they nerf armor tanks, we already have trouble tanking in pve unlike shield tanks that are uber there".
You want shields to be equally good + full rack of tackle then I think shields need a serious nerf to get inline with armor tanking in pve. I just dont think any shield tankers are willing to give that up. You just want to totally dominate pve tanking AND now pvp tanking.
There is nothing wrong with -10% EM on armor and -10% EX on shields except that EMP ammo is getting a big boost from it. That may be debatable if its a good or bad thing.
Amarr pvp Vids: Inq - I Inq - II |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.02.01 14:56:00 -
[16]
Edited by: Lyria Skydancer on 01/02/2008 14:57:44
Originally by: Steve Clone
Old Minmatar Shield: 0% Em, 20% Th, 40% Kin, 60% Exp = 120% Old Minmatar Armor: 70% Em, 35% Th, 25% Kin, 10% Exp = 140%
Old Minmatar Shield: 10% Em, 25% Th, 35% Kin, 65% Exp = 135% Old Minmatar Armor: 70% Em, 40% Th, 30% Kin, 10% Exp = 150%
Minni get more resist total on shield and armor? I think not. If anything amarr should be getting more total on armor because we are a heavy tanking race. Minmatar has speed and flex already you also want to make them ubertank both shields and armor? 
Amarr pvp Vids: Inq - I Inq - II |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.02.01 22:10:00 -
[17]
We love the changes to Zealot and Apoc! Good job zulu!
Amarr pvp Vids: Inq - I Inq - II |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.02.01 22:22:00 -
[18]
Edited by: Lyria Skydancer on 01/02/2008 22:22:42
Originally by: Goumindong
Originally by: Lyria Skydancer We love the changes to Zealot and Apoc! Good job zulu!
Ha ha, Apoc is now the best sniper in the game hands down.
Yea, its ********.
Cencored. 
I think its good that we finally have a good fleet ship. We have been kinda missing one with all the mwd, cap, range problems. We need this.
Amarr pvp Vids: Inq - I Inq - II |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.02.02 03:40:00 -
[19]
Originally by: Blutreiter Can someone who is playing on SiSi give some additional information on the current tweaking on those ships please?
Thanks in advance!
-Apoc, more cap grid, got 7.5% range bonus instead of cap bonus per level. Good fleet ship now.
-Omen and Zealot +1 turret hardpoint. Havent tested omen but Zealot is spot on.
-Tracking disruptors kill optimal AND fall off at the same time/amount now. (This is good stuff)
Amarr pvp Vids: Inq - I Inq - II |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.02.02 04:11:00 -
[20]
Originally by: Cosmo Raata Lets see the checklist:
Apoc rework____________________Check Zealot/Omen 5th turret_________Check EM rebalance___________________Check (even though it wasn't great) Tracking Disruption fix________Check Laser Cap reduction_________????? Laser Fitting redution_________????? 7th turret Absolution__________????? Retribution Med slot___________????? Nos rework for Curse/Pilgrim___?????
So, its a start, but there is more work to do, dont forget CCP.
I think they will be looking at fittings and cap soon because they havent touched omen grid/cpu really and it definately will need some love there. So Im pretty sure that will be looked at.
Question remains if Abso and Vult get another turret and if they fix pilgrim.
I wouldnt get my hopes up for extra mids for retri and coercer tbh.
Amarr pvp Vids: Inq - I Inq - II |
|

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.02.02 13:51:00 -
[21]
Originally by: Kel Dario Edited by: Kel Dario on 02/02/2008 13:42:02 I been pondering over this EM-resistance change a bit further and I was asking myself: Isn't a reduction of -10% EM on armor on all ships in EVE going a bit to far?
Shouldn't it be just the tech 1 ships that get the reduction and leave the tech 2 alone?
Reason for that is because I dunno if everyone fit 2 EAMS II + DCU II when hitting power is more useful. Why should you othervise fly expensive uninsurable tech 2 ships in the first place when you want the damage potential?
I fear that this EM-resistance change will screw up many already good setups and make omnitanks and EM-rigs mandatory, so the problem with amarr won't be solved it will just be shuffled around. EM-Resistance is already lowest resistance on many tech 2 ships after damage mods and the each race resistance hole been plugged.
I am really doubtfull if this is the right way to go but we have to see I guess.
EDIT: Added a line for clarification of what I mean.
No this is a good thing. Sometimes you have to sacrifice and have a hole or two in your tank to do other stuff well. This is spot on.
Amarr pvp Vids: Inq - I Inq - II |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.02.02 15:10:00 -
[22]
Edited by: Lyria Skydancer on 02/02/2008 15:11:16
Originally by: Pinky Denmark By far the largest problem is that armor tanking is quite a lot more popular than shield tanking and EM by far is the highest resistance on armor for all races.
To maintain a correct ratio between shield tanking and armor tanking we'd also remove 10% from the explosive resistances on shields.
Why does it sound like CCP Want to maintain armor tanking as the "quite a lot more popular" form of tanking in PvP ??????
Explosive damage doesn't really have an issue as most people are armor tankers and the explosive dealing Projective Weapons also deal a great amount of EM damage with the right ammunition. Also being able to outDPS a caldari shield tanker using missiles.
And all arguments to nerf shield resists so far doesn't make sense at all...
Because shield tanking in pve is ridiculously overpowered?
-------------------------------------- The Inquisition III - Relentless Retaliation |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.02.02 16:02:00 -
[23]
Originally by: Pinky Denmark
Originally by: Lyria Skydancer
Because shield tanking in pve is ridiculously overpowered?
Yeah - this balance is all about PvE ... Shield tanks for PvE are great because we don't have to tackle or fit MWDs and enable us to fit damage mods.
Yeah but you cant simply boost shield tanking overall because then it will be even more overpowered. A complete rehaul of the whole shield tank system would be nessesary to do this. I dont think they are planning or have time for it right now. You got your torp gank boost, use it.
-------------------------------------- The Inquisition III - Relentless Retaliation |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.02.03 13:06:00 -
[24]
Originally by: rgreat
How about Hybrid damage boost then?
So blasters can do even more stupid damage? I think not. -------------------------------------- The Inquisition III - Relentless Retaliation |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.02.03 13:44:00 -
[25]
Originally by: rgreat
No point to use 'long range' t2 ammo for blasters. Not much of a difference.
This is not true. -------------------------------------- The Inquisition III - Relentless Retaliation |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.02.03 14:56:00 -
[26]
Originally by: rgreat Edited by: rgreat on 03/02/2008 14:25:40 As for 'preserve damage/range' argument.
Damage of all weapons except hybrids was increased due to reduced base resistances on EM/EXP.
Youre wrong. Now that there is less EM and EX on armor resp. shields people will try to cover that up instead of sticking another omni resist (wich would bring thermal and kinetic resists up) resulting in hybrids actually getting a small dmg boost technically. -------------------------------------- The Inquisition III - Relentless Retaliation |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.02.03 19:45:00 -
[27]
Originally by: Cpt Abestos Why not just boost lasers and the amarr ships that are bad and leave resists alone?
Because that would lasers the bane of non-tanked, semi-tanked and shield tanked ships. This was a better way to balance it. -------------------------------------- The Inquisition III - Relentless Retaliation |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.02.08 00:43:00 -
[28]
Originally by: Steve Clone
Why do Gallente believe they can win ALL 1v1? Good Zealot pilots WILL use Scorch range as their advantage... Good Deimos pilot will know when not to run face down (like a bull) towards a Zealot...
Gallente should not complain when Amarr is using their 'range' advantage... Amarr should not complain when they get BBQPWN at close encounters...
BTW Use ECM drones...Deimos > Zealot
You see amarr has been sucking for so long that when people see an amarr ship win an engagement against a gallente or minmatar ship the conclusion is that the other ship needs a buff. -------------------------------------- The Inquisition III - Relentless Retaliation |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.02.08 21:32:00 -
[29]
Originally by: Zamolxiss
CCP please look at this vid http://go-dl.eve-files.com/media/corp/dancetroll/ARMAGEDDON.mkv And please don't tell me that the first thing that comes to your mind is.."Mehh, i know what we can do, let's nerf the resistances, this should balace things out.." This is ridiculous, Amarr has enough gank, allways had.. Let's take for example the most succesfull pvp ships outhere.... the Domi, Ishtar, Myrm, Vaga, Sleip etc... the diference betwin them and the Amarr roundup is not the ressistance to a certin tipe of damage, it's just stupid to think that... the diference is Versatility.. the fact that besides gank they cam bring to the table Speed, Ewar, a full Tackle... things that most amarr ships can't.. It is absolutly ridiculous to think that LEVELING everything in EVE would satisfy anyone.. I for one... expected a little more thought and respect from the people that DEVELOP this game, regarding us, and the TIME and money we've invested in it.. Please stop breaking this game !
*Bullzhit-meter explodes*
Dont talk crap, amarr needs every bit of these boosts. Go back to teh cave plx. -------------------------------------- The Inquisition III - Relentless Retaliation |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.02.09 12:58:00 -
[30]
Originally by: Melwitax Armor resists are already typically 10% higher then shield resists to begin with. Using the raven as an example. The raven's armor resists are kinetic: 45%, thermal 25%. For shields it's 40 & 20% respectively. Lowering the em resist on armor would simply mean that the cumulative total of resists is now the same.
- Mel
hahahahahahah, yeah its good that you dont work as a balance dev.
Youre plainly forgetting and ignoring the fact that shields have inherent recharge for FREE and that you can setup passive tanks for several hundred dps that DOESNT USE CAP AT ALL.
Yeah its supposed to be lower total resists on shields. -------------------------------------- The Inquisition III - Relentless Retaliation |
|

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.02.09 16:56:00 -
[31]
Originally by: Zamolxiss
I don't like caves m8 cause they're filled with peolple like u.. If u see any "Amarr boost" in Zulupark's blog u either fail to understand the basics of EVE or u simply have the brain power or roadkill... no offence :P
No offense but youre the person with the brain power of a roadkill if you think a movie proves anything at all. Are you full of it? Check. Are you trolling others? Check. Should you be in your cave? Check. -------------------------------------- The Inquisition III - Relentless Retaliation |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.02.09 17:26:00 -
[32]
Originally by: Zamolxiss ...troll...
I get to vote in real life, why shouldnt I be sane enough to express my thoughts about internet space ships when Im a paying customer like everyone else?  -------------------------------------- The Inquisition III - Relentless Retaliation |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.02.09 19:23:00 -
[33]
Edited by: Lyria Skydancer on 09/02/2008 19:22:57
Originally by: Yazmina
This guy makes a lot of sense.
No he doesnt, he totally fails to understand why shield resistance total needs to be a bit less then armor res total. -------------------------------------- The Inquisition III - Relentless Retaliation |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.02.09 20:07:00 -
[34]
Originally by: HayesDuSid ...
Intresting idea. -------------------------------------- The Inquisition III - Relentless Retaliation |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.02.09 22:18:00 -
[35]
Originally by: Sky Marshal
Originally by: Lyria Skydancer No he doesnt, he totally fails to understand why shield resistance total needs to be a bit less then armor res total.
Hum... I guess you never use a shield tank.
The Shield Regen acts like the Capa Regen, so if you are at 30% Shield to have the maximum of Hp/s, it is that you will die shortly anyways.
And same if it don't use capacitor, it requires, for a good efficiency, to use some low slot module, but I need to fit some BCS.
So for my Cerberus, I has... 22 HP/s at 30% Shield, or 6/7 at 75%, as I want a DPS like the Zealot, who can repair his tank by 35 HP/s with a correct fit (medium repairer).
Yeah, this free regen is really great and really helpful...... It is good only in a Drake.
No I havent used a shield tank before, It would have been nice to afk kill lvl 4 missions with a 900dps passive tank though.
Shields are fine, armor are fine. -------------------------------------- The Inquisition III - Relentless Retaliation |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.02.10 00:45:00 -
[36]
Originally by: HayesDuSid (makes sense to give the speed freaks tracking disruption), make target painters generic, so they finally have a good ew.
Well racial ew is supposed to work good against your own race. Thats why minmatar have webs and amarr nos. It could be debateable if this is great or not but its not a mistake, its deliberate. -------------------------------------- The Inquisition III - Relentless Retaliation |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.02.11 04:57:00 -
[37]
Originally by: Praxis1452 lol...! Everyone knows your just a boost amarr troll. You know you'd be perfectly happy if amarr was the only race you could pvp efficiently in.
LOL! at you criticizing other people
Someone that thinks videos are something to take into consideration while balancing is living in a world far beyond trolls and magix methinks. -------------------------------------- The Inquisition III - Relentless Retaliation |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
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Posted - 2008.02.13 03:25:00 -
[38]
Originally by: Cailais Hmm. From what Ive seen on sisi some of these changes are pretty, well...drastic. I generally fly a curse, and well its not great but it can just about survive some engagements pre nerf/boost.
Now it gets 2 shot volleyd to bits by an apoc that it cant even target its so far away.
Im not sure where the devs are going here - kinda worried really. Like "subscription in doubt" worried, and I never figured Id say that... 
C.
Curse gets pwnd by injected zealots and harbingers aswell. The problem arent the other ships, its in the curse itself. Its EW isnt strong enough to protect it from harm. -------------------------------------- The Inquisition III - Relentless Retaliation |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
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Posted - 2008.02.13 13:49:00 -
[39]
Originally by: DanMck still nothing on cap reduction ?
em/thermal ratio ?
beams fitting ?

That cap reduction is really needed. -------------------------------------- The Inquisition III - Relentless Retaliation |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
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Posted - 2008.02.13 21:41:00 -
[40]
Originally by: Stephanie Cormak Hmm, caldari shield tanking already sucks. I think the minus 10% from explosive resist will hurt that race's tank even more. I know caldari is not really a pvp race, at least not solo, but some people still use them for pvp, it needs all the help it can get for its tank in my opinion.
Oh really? Odd because I sure see ALOT more drakes EVERYWHERE then for example harbingers. They cant suck that much... -------------------------------------- The Inquisition III - Relentless Retaliation |
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Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
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Posted - 2008.02.14 17:59:00 -
[41]
Originally by: Delphi Disra How about not nerfing ships like you promised? Just boost the ones that lack firepower.
Boo on nerfing resists, just give the amarr better firepower if thats what you think is needed.
Personally a well skilled ammarr pilot is by far way more effective than any other race i can think of.
If they raise amarr damage to get same overall effect as the EM armor nerf then youd cry when mega pulses start 2 volleying non tanked ships of any class. I think the resist changes are a better way to go. -------------------------------------- The Inquisition III - Relentless Retaliation |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
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Posted - 2008.02.15 05:17:00 -
[42]
Originally by: Ira Theos Said by others here, and I agree,
IT IS RIDICULOUS TO NERF THE TARGET WHEN THE REAL PROBLEM IS THE GUN IS SHOOTING BLANKS....
WHY DON'T YOU JUST INCREASE AMARR DPS DIRECTLY RATHER THAN TRYING TO BACK THE HORSE INTO THE BARN THRU A HOLE IN THE ROOF?? OR IS THIS SOME QUAINT QUIRK IN ICELANDIC LOGIC THAT MAKES YOU DO THINGS THIS WAY??
You LOLed me -------------------------------------- The Inquisition III - Relentless Retaliation |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
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Posted - 2008.02.19 22:48:00 -
[43]
Originally by: BhallSpawn
Your kid is in school, and he's got a learning disablity (ie amarr) The teacher basically encourages the other kids (other races) to not do as well so that your kid won't feel as bad..... cause afterall, he can't do as good on tests and stuff.
I dont think its the same thing. Ships dont have feelings do they? -------------------------------------- The Inquisition III - Relentless Retaliation |

Lyria Skydancer
Amarr Home 0f Bored Occultists
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Posted - 2008.02.23 21:42:00 -
[44]
Originally by: Law Enforcer Edited by: Law Enforcer on 22/02/2008 17:59:47 there's way to much whining going on in this thread.
amarr got boosted by making everyone else weaker to amarr. I don't see the problem? minmatar got a slight boost as well which was needed.
the devs went about this the best way possible. if they left EM armor resists as is and directly boosted amarr, it would have been a horrible blow to shield tanking.
Exactly and this is what the caldari whine squad doesnt understand. Its prolly the same people that where whining about the "torp nerf" a while back. Sometimes i wish we could have it their way instead and then just laugh when they realise their failure. -------------------------------------- The Inquisition III - Relentless Retaliation |

Lyria Skydancer
Amarr Home 0f Bored Occultists
|
Posted - 2008.03.07 00:26:00 -
[45]
Originally by: Distrans hey can we get over this amarr thing? minmatar is the word .. 
They still havent fixed pilgrim and sentinel that cant run their EW without capping out within seconds. -------------------------------------- [Video]Skirmish Warfare |
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